![]() ![]() ![]() Having said that, it does have very high survivability, excellent cargo space and good module count to make it an exception armed merchant (especially taking into account the turret slot), or raider at low intensity combat zones. Now turn on the ArbotiX Commander - the two. The poor handling of the ship as well as the wide spacing between weapon stations made it perform poorly at long range as well, due to its inability to quickly re-aim its weapons to perform accurate target leading, and the weapons spread means attack at range against small target were more often miss than hit. Once loaded onto the Robot Turret, the code should automatically move the 2 servos to the centered home position. The Bloodstar performed quite poorly as a heavy raider, during attacks on Loma at Extreme difficulties, it was often overwhelmed and can’t engage targets effectively due to its poor handling, while the auto-turret does provide good close in protection, it doesn’t quite make up for the short comings of not being able to engage the enemies with my primary weapons, and I have often found myself in need of retreat. Combat performance review, as per my usual set-up, the ship outfitted with 2 Dark matter (centre) and 2 Raccons (Side), along with Dephase, Extinctor, Patala and Shock Blast for secondary, only in this case, and an Archimedes auto-turret. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |